Random System Functions & Methods
$urandom:
The system function $urandom provides a mechanism for generating pseudorandom numbers. The function returns a new 32-bit random number each time it is called. The number shall be unsigned. The syntax for $urandom is:
function int unsigned $urandom [ (int seed ) ] ;
$urandom_range():
The $urandom_range() function returns an unsigned integer within a specified range.The syntax for $urandom_range() is:
function int unsigned $urandom_range( int unsigned maxval, int unsigned minval = 0 );
srandom():
The srandom() method allows manually seeding the Random Number Generator (RNG) of objects or threads.
get_randstate():
The get_randstate() method retrieves the current state an object’s Random Number Generator (RNG).
The state of the RNG associated with a process is retrieved using the get_randstate() method of the process
The prototype of the get_randstate() method is:
function string get_randstate();
get_randstate():
The get_randstate() method retrieves the current state an object’s Random Number Generator (RNG). The state of the RNG associated with a process is retrieved using the get_randstate() method of the process
The prototype of the get_randstate() method is:
function string get_randstate();
set_randstate():
The set_randstate() method sets the state of an object’s Random Number Generator (RNG). The state of the RNG associated with a process is set using the set_randstate() method of the process.
prototype of the set_randstate() method is:
function void set_randstate( string state );
Random stability:
The Random Number Generator (RNG) is localized to threads and objects. Because the sequence of random values returned by a thread or object is independent of the RNG in other threads or objects, this property is called random stability. Random stability applies to:
The system randomization calls, $urandom() and $urandom_range()
tell me details about operation and principle for ring generator as vlsi design.
ReplyDelete